Fateforge: Book 1 - Adventurers Fateforge ed. EN
Fateforge: Book 1 - Adventurers Fateforge ed. EN
All Fateforge products are delivered including a corresponding digital PDF.
The Fateforge corebook is part of the Tetralogy, a four-book collection that won a silver ENnies Award for Best Writing. The Tetralogy includes the core book Adventurers with a full expanded version of 5E system; Creatures, a complete bestiary ; Grimoire the book of magic and Encyclopedia, a lore book about the world of Eana.
These books took several years of work to make. They are a declaration of love to this medium that has given us so much. Today, we want to spread it as much as possible in the community that has supported us so much. We would also be very happy if it could be an opportunity for new people to try role-playing games and to travel together through fabulous lands.
"Fateforge, Epic tales in the world of Eana for 5th Edition. A love letter to Sword & Sorcery and the world's greatest RPG, from the team behind Shadows of Esteren, the most awarded French RPG."
Welcome to Eana, an entirely new campaign setting for your 5th Edition adventures. Following the sword & sorcery tradition, the adventurers will travel through grandiose landscapes and interact with exotic, colorful civilizations, from the sprawling metropolis of the Free City to equatorial Acoatl.
Their journey will be fraught with peril and they will face many strange, fearsome opponents, be they the loathsome spawns of Canker, the demon princes from the moon Melancholia, or the formidable barbarian lords of the Kaani hordes.
By dint of skill, bravery, or cunning, they will overcome increasingly challenging ordeals, and perhaps find their way to the mythical Fateforge and ascend to godhood!
Adventurers is the core rulebook of the Fateforge series. It is intended for the use of both players and leaders, and is composed of three parts:
Character Creation
In conjunction with your game leader, determine the conditions in which your character may Awaken to magic, and choose from a plethora of options: nine playable species, eighteen civilizations, a step-by-step guide to creating your very own background, thirteen classes — including the scholar, a resourceful savant capable of contributing in every situation, even in regions devoid of magic—and many more archetypes, as well as a list of original feats to enhance the evolution of your hero.
Daily Life
Discover the mythic Free City and a body of dedicated rules to spice up the daily lives and journeys of adventurers. Mystery, exploration, and discovery form the core of the gaming experience. Answer the call of adventure and travel to faraway lands, whether by foot, by boat, or by nepelytron!
Game Rules
The game mechanics are organized into four categories: abilities, adventuring, combat, and health. Many optional rules are included, following a modular system that lets each leader define their own gaming style.